A Swiss-system tournament is a commonly used type of tournament where players or teams need to be paired to face each other for several rounds of competition. This type of tournament was first used in a Zurich chess tournament in 1895, hence the name "Swiss system". The Swiss system is used when there are too many players to play a round-robin tournament. It is also preferable to an elimination tournament if all of the players can play at the same time (e.g. as in chess but not in tennis, due to a limited number of tennis courts).
For the rest of the article, the term player will be used to refer to the parties involved. A team may be considered as a player when teams are playing against other teams.
A Swiss tournament goes for a predetermined number of rounds, with all of the players taking part in each round. In each round two players compete head-to-head. All players participate in the entire tournament – none are eliminated. The winner (and top places) of the tournament is based on the final scores of the players. The final score is based on the number of points they accumulated for each round. In some competitions, one point is awarded to the winner of a round; in others, a number of points can be earned each round.
The principle of a Swiss tournament is that each player will be pitted against another player who has done as well (or poorly) as him or herself. For the first round, players are paired either according to some pattern or randomly (according to common practice in that type of game or sport). For subsequent rounds, players are sorted according to their cumulative scores and players are assigned opponents that have the same or similar score to that point. One proviso is that the same players never oppose each other twice. There may be adjustments made to the natural order. For instance, in chess the pairings may be changed to equalize the number of times a player has been White and Black.
The Swiss system is commonly used in chess, Go, bridge, Scrabble, squash, Quiz Bowl, Magic: The Gathering, Eight Ball, Reversi and other games .
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The first round is either drawn at random or seeded according to some prior order, such as rating or last year's performance. Players who win receive a point, those who draw receive half a point and players that lose receive no points. Win, lose, or draw, all players proceed to the next round where winners are pitted against winners, losers are pitted against losers, and so on. In subsequent rounds, players face opponents with the same (or almost the same) score. No player is paired up against the same opponent twice, however. In chess it is also attempted to ensure that each player plays an equal number of games with white and black, alternate colors in each round being the most preferable, and a concerted effort is made not to assign the same color three times in a row.
The basic rule is that players with the same score are ranked according to rating. Then the top half is paired with the bottom half. For instance, if there are eight players in a score group, number 1 is paired with number 5, number 2 is paired with number 6 and so on. Modifications are then made to balance colors and prevent players from meeting each other twice.
The detailed rules of how to do the pairing are usually quite complicated and often the tournament organizer has access to a computer to do the pairing. If the rules are strictly adhered to, the organizer has no discretion in pairing the round. See the link below for detailed pairing rules from FIDE.
The tournament lasts for a number of rounds announced before the tournament. After the last round, players are ranked by their score. If this is tied then a tie break score, such as the sum of all their opponents' scores (Buchholz chess rating), can be used: see Tie-breaking in Swiss system tournaments.
While the common term 'Swiss pair' has no relation to Pears, a tradition has developed in some quizzes and quiz leagues in the North West of England, whereby a Swiss Pear is presented to the winner of a 'Swiss Pair' tournament or section of a tournament.
Determining a clear winner (and, incidentally, a clear loser) usually requires the same number of rounds as a knockout tournament, that is the binary logarithm of the number of players rounded up. Therefore three rounds can handle eight players, four rounds can handle sixteen players and so on. If fewer than this minimum number of rounds are played, it can happen that two or more players finish the tournament with a perfect score, having won all their games but never faced each other.
Compared to a knockout tournament the Swiss system has the inherent advantage of not eliminating anyone. That means that a player can enter such a tournament knowing that he will be able to play in all rounds, regardless of how well he does. The worst that can happen in this respect is being the player left over when there is an odd number of players. The player left over receives a bye, meaning the player does not play that particular round but receives a point. The player is reintroduced in the next round and will not receive another bye.
Another advantage compared to knockout tournaments is that the final ranking gives some indication of relative strength for all contestants, not just for the winner of the tournament. As an example, the losing finalist in a knockout tournament may not be the second best contestant; that might have been any of the contestants eliminated by the eventual tournament winner in earlier rounds.
In a Swiss system tournament, sometimes a player may have picked up such a great lead that by the last round he is assured of winning the tournament even if he loses the last game. This leads to two disadvantages. First, a Swiss system tournament does not always end with the exciting climax of the knockout's final however. Second, this unmotivated first-place player may lose their final game, thus affecting the standings of other players. One fairly common fix for this dilemma is to hold single elimination rounds among the top scorers. In Scrabble tournaments a player with such a strong lead will often be paired against the highest-placed player who cannot possibly finish in the prize-winning zone; this process is known as Gibsonization (also known as the Gibson Rule) after it was first applied to the U.S. Scrabble Champion David Gibson in the 1995 All-Stars tournament. He is the all-time top money winner in the history of Scrabble, and earned a particular reputation by clinching victory in major events before the final round. Because of this, players are said to be Gibsonized: after winning, they are paired with lower-ranked players to avoid affecting the ranking of runners-up.
An additional disadvantage is that, while the players finishing near the top are typically those with the best performances, and those finishing near the bottom are those with the worst performances, the players in the middle tend to be jumbled with little meaningful order. For example, at a recent edition of the European Chess Championship, players scoring 5½/11 had performance ratings ranging from to 2189 to 2559; such a difference suggests that the stronger-performing player would score more than 90% against the weaker-performing one. One player with a 2441 performance rating scored two and a half points better than one performing at 2518.[1]
The system has been used for pool trialing particularly in England. The way to overcome there being multiple players with the same perfect score is to eliminate players after a certain amount of losses. So if you lose three you are out. This will then leave a final match where only one person will end with a perfect score and automatically qualify. This will then leave the right amount of people to play a round robin even so to find the final amount of entrants.
Compared with a round-robin tournament, a Swiss can handle many players without requiring an impractical number of rounds. An elimination tournament is better suited to a situation in which only a limited number of games may be played at once, e.g. tennis. In a Swiss system, all players can be playing a round at the same time.
The method of accelerated pairings also known as accelerated Swiss[2] is used in some large tournaments with more than the optimal number of players for the number of rounds. This method pairs top players more quickly than the standard method in the opening rounds[2] and has the effect of reducing the number of players with perfect scores more rapidly (by approximately a factor of 2 after two rounds).[3]
For the first two rounds, players who started in the top half have one point added to their score for pairing purposes only. Then the first two rounds are paired normally, taking this added score into account. In effect, in the first round the top quarter plays the second quarter and the third quarter plays the fourth quarter. Most of the players in the first and third quarters should win the first round. Assuming this is approximately the case, in effect for the second round the top eighth plays the second eighth, the second quarter plays the third quarter and the seventh eighth plays the bottom eighth. That is, in the second round, winners in the top half play each other, losers in the bottom half play each other, and losers in the top half play winners in the bottom half (for the most part). After two rounds, about ⅛ of the players will have a perfect score, instead of ¼. After the second round, the standard pairing method is used (without the added point for the players who started in the top half).
As a comparison between the standard Swiss system and the accelerated pairings, consider a tournament with eight players, ranked #1 through #8. Assume that the higher-ranked player always wins.
Standard Swiss system
Round 1: #1 plays #5, #1 wins #2 plays #6, #2 wins #3 plays #7, #3 wins #4 plays #8, #4 wins
Round 2: #1 plays #3, #1 wins #2 plays #4, #2 wins #5 plays #7, #5 wins #6 plays #8, #6 wins
After two rounds, the standings are:
1: 2-0
2: 2-0
3: 1-1
4: 1-1
5: 1-1
6: 1-1
7: 0-2
8: 0-2
Accelerated pairings
Round 1: #1 plays #3, #1 wins #2 plays #4, #2 wins #5 plays #7, #5 wins #6 plays #8, #6 wins
Round 2: #1 plays #2, #1 wins #3 plays #5, #3 wins #4 plays #6, #4 wins #7 plays #8, #7 wins
After two rounds, the standings are:
1: 2-0
2: 1-1
3: 1-1
4: 1-1
5: 1-1
6: 1-1
7: 1-1
8: 0-2
The Danish system works in principle like the Swiss system, only without the restriction that no players can meet for a second time, so it's always #1 vs. #2, #3 vs. #4 etc.; somewhere also referred to as "Luton system".
Bridge team tournaments, if not played as "Round Robin", usually start with the Swiss system to make sure that the same teams would not play against each others frequently, but in the last one or two rounds there is a switch to the Danish system, especially to allow the first two ranked teams to battle against each others for the victory, even if they have met before during the tournament.
In a few tournaments which run over a long period of time, such as a tournament with one round every week for three months, a flexible system called a Konrad tournament can be used. A player's final score is based on his best results (e.g. best ten results out of the twelve rounds). Players are not required to play in every round, they may enter or drop out of the tournament at any time. Indeed they may decide to play only one game if they wish to, although if a player wants to get a prize they need to play more rounds to accumulate points. The tournament therefore includes players who want to go for a prize and play several rounds as well as players who only want to play an off game. This system is used by a few chess clubs in Norway.[4]
In this variation, competitors are paired with a rival on the same score, as usual, but can play the same opponent more than once. Luton is used for small tournaments, where there are too few participants to allow the full Swiss system to work. In most parts of the world better known as "Danish system".
A variant known as the McMahon system tournament is the established way in which European Go tournaments are run. This differs mainly in that players start at different levels; so the Swiss system is the special case where all players start at the same level. It is named for Lee E. McMahon (1931–1989) of Bell Labs.
A common tournament system in Norway and Denmark is the Monrad system. This is very similar to the Swiss System, but deemphasizes ratings, and bases the pairings on the starting number each contestant has received at random before the tournament.
The Danish version is a fairly simple method, players are initially ranked at random, and pairings are modified mainly to avoid players meeting each other twice.[5] The Norwegian system has an optional seeding system for the first round pairings, and within a score group, the pairing algorithm endeavours to give players alternating colors.[6]
A tournament system in Italy. It is similar to the Swiss System, but doesn't split players based on their score. Before pairing any round, players are listed for decreasing score / decreasing rating, and the opponent of the first player in the list is the player following him by a number of positions equal to the number of remaining rounds, and so on for the other players. As consequence of this, the difference in rating between opponents at the first round is not so big (as for the accelerated systems), and ideally the "big match" between the first and the second one should occur at the last round, no matter how many players and rounds are in the tournament.
International Student Badminton Tournaments depend on the Swiss ladder system to ensure its players get as many challenging matches as possible over the course of the badminton tournament. The tournaments are meant to promote both the sport and the social aspect of the game, hence its results are not connected to external rankings. Beforehand, players can enroll in three or four categories designed to separate national, regional and recreational players. Players of different clubs are coupled to form doubles and mix doubles. The starting positions on each ladder (singles, doubles and mix doubles) are random. Unlike in official matches a 1-1 draw is possible and games are usually not extended after 21 is reached in order to maximise the number of played matches.
The Swiss system is also used in some bridge tournament events. They involve teams of four, five, or six players (usually four). In each round, one team plays against another team for several hands, with the north/south pair of the team playing against the east/west pair of the other team. The same hands are played at both tables and each hand is scored by International Match Points (IMPs). The difference in the total IMPs is converted to victory points, with either twenty or thirty victory points split between the two teams, depending on the difference of the IMPs. In the first round, teams are paired essentially randomly. In subsequent rounds, the teams are ranked in order of the number of victory points they have accumulated and the top team plays the second team, the third team plays the fourth team, etc., subject to the proviso that teams do not play each other twice. In the last one ore two rounds there may be a switch to the Danish system to make sure that each team plays the final match according to its actual ranking, even if this results in some teams playing against an opponent they have met already before.
In chess, each player will be pitted against another player who has done as well (or as poorly) as him or herself. The first round is either drawn at random or seeded according to rating. Players who win receive a point, those who draw receive half a point and losers receive no points. Win, lose or draw, all players proceed to the next round where winners are pitted against winners, losers are pitted against losers and so on. In subsequent rounds, players face opponents with the same (or almost the same) score. No player is paired up against the same opponent twice however. In chess it is also attempted to ensure that each player plays an equal number of games with white and black, alternate colors in each round being the most preferable, and definitely not the same color three times in a row. The basic rule is that players with the same score are ranked according to rating. Then the top half is paired with the bottom half. For instance, if there are eight players in a score group, number 1 is paired with number 5, number 2 is paired with number 6 and so on. Modifications are then made to balance colors and prevent players from meeting each other twice.
British Parliamentary Style debate competitions have four rather than two teams in each debate. The preliminary round for many such competitions, including the World Universities Debating Championship, ranks teams by a modified form of Swiss tournament, usually called a tab. "Tab" also denotes to the software used for scheduling of rounds and tabulation of results. Teams are ranked from first to fourth in each debate and awarded from three down to zero points. Teams with similar points totals are grouped off for each successive round. Just as chess Swiss tournaments are arranged to ensure players have a balance of playing with black pieces and white pieces, so too debate tournaments attempt to provide teams with a balance of places in the speaking order (i.e. Opening Government, Opening Opposition, Closing Government, and Closing Opposition). With four competitors rather than two, significantly greater compromise is required to balance the ideal requirements of, on the one hand, a team not meeting the same opponent twice and, on the other hand, a team having a balanced mix of places in the running order.
The DCI, the tournament sanctioning body for the card game Magic: The Gathering, uses a Swiss system for most tournaments. Unlike with other Swiss implementations, players receive three points for a win and only one for a draw. After sufficient rounds to produce one undefeated player, typically the top eight players advance to a single-elimination stage, with several statistics used as tie-breakers.[7]
In some Scrabble tournaments, a system known variously as "modified Swiss", "Portland Swiss", "Fontes Swiss" or "speed pairing" is used, whereby first players are placed in groups of four, and play three rounds of round-robin play, and subsequently are paired as in Swiss pairing, but using the standings as of the second to last round, rather than the last round. This has the advantage of allowing the tournament directors to already know who plays whom by the time given players are finished with a round, rather than making the players wait until all players have finished playing a given round before being able to start the time-consuming pairing process.
Commonly used in Australia, and now in many other countries, is a system known as "Australian Draw". Whereby each round is paired using a normal #1 plays #2, #3 plays #4, etc. except that repeat pairings within a selected range of previous games is forbidden. Often, for shorter tournaments the selected range will be since the very first round of the tournament, thus never having a repeat pairing for the entire tournament. For longer tournaments it is also common to have the first N rounds use the Australian Draw system, and followed by one or more "King Of the Hill" rounds. "King Of the Hill" is a strict #1 plays #2, #3 plays #4, etc. with no regard to previous pairings, thus unlimited repeat pairings are allowed.
Another Scrabble system based on Swiss pairing is known as "Chew pairing", and has been used at recent North American National and Canadian National Scrabble championships, and since 2005 at the World Scrabble Championship. Simulations are performed to determine which players are still in contention for each prize and those players are paired so as to balance the right of a low-ranked player to avoid elimination by challenging a high-ranked player with the right of high-ranked players to compete directly with each other for prizes.[8]
Windmill Windup, a three-day yearly tournament in Ultimate Frisbee held in Amsterdam was the first event in ultimate to introduce the Swiss draw system into the sport in 2005. In later years many other tournaments started using this format like Belgium's G-spot, Wisconsin Swiss and many others. In ultimate frisbee it works like this: for each round, the teams earn victory points based on the score difference of their win (or loss). In this way, also a team clearly losing a game is encouraged to fight for every point in order to get more victory points. After each round, teams are ranked according to their victory points. Ties are broken by considering the sum of the current victory points of their opponents. In the next round, neighboring teams in the ranking play each other. In case they have played each other in a previous round, adjustments to the rankings are made. After five rounds of Swiss draw, three playoff rounds (in groups of 8) are played to determine the final placement of the teams. See Swiss Draw in Ultimate Frisbee for more details.
There has been discussion of instituting a swiss-system tournament in poker, but no major site has implemented this system yet.[9]
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